The 70:20:10 Model captures the importance of Digital Learning.
For a seamless user experience, learners are involved throughout their training. They evaluate, learn, train, apply and practice before, during and after, whenever and wherever they want, with or without an Internet connection. They are informally implicated in their training outside standard working hours.
Gamification is the use of game mechanisms in order to engage users in solving problems, to empower them in decision making and to promote learning.
Add a playful dimension to the appearance and features of your learning portal and content within the LMS/LCMS platform MOS Chorus such as digital badges, leader board, points and credits, levels, Social Learning.